> [!note| no-i c-brown bg-brown table-clean] # Big Bjerta > | AC | HP | HD | MV | > | :-: | :-: | :-: | :-: | > | 14 | 200 | `dice: 20d8+10` | 60 | > > | Str | Dex | Con | Int | Per | Wil | Cha | Luc | > | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | > | 23 (+5) | 13 (+1) | 21 (+5) | 3 (-3) | 12 (0) | 15 (+2) | 4 (-3) | 16 | > > > [!note|no-i bg-gray no-t] > > - **Claws (2):** `dice: 3d8+2` > > - **Bite:** `dice: 3d12+2` > > - **Charge (1):** Move Far, as Claws + *[[Blade Trauma]]* on `dice: 2d4` opponents in range. Recharges when wounded. > > - **Boss Traits:** > > - **Quick:** PCs must roll a Great Success on their Initiative check to go before Bjerta. > > - **Double HP:** Bjerta doubles her hit points. > > - **Off Turn Attacks:** Bjerta makes Off Turn Attacks (once after each PC). > > - **Major Exploit Protection:** Bjerta is immune to Major Exploits until *[[Wounded]]*. > > - **Stronger Luck:** Bjerta may make a *Luck* save to completely negate (or mitigate, GM’s call) any adverse spell, ability, exploit, or other effect (even if a save is not normally allowed). > > - **Rerolls:** Bjerta has `dice: 1d4+1` *Rerolls* available at the time combat commences. *Rerolls* may be used for any of her rolls. > > - **Terror:** Creatures of 4 HD or less must make a Will check or flee in terror for `dice: 2d6` rounds. > > - **Nat 19-20:** *[[Blade Trauma]]* `dice: 1d4+8` + Crit + target is thrown up to Far range. > > > > Fear the great forest bears. They are the primordial apex predators of ancient forests, standing 15 feet tall, 20 feet wide, and 30 feet long. > > | Number Appearing | Reaction | > | :-: | :-: | > | 1 | `dice: 2d6` 2-5 Enraged, 6-8 Ravenous, 9-10 Uncertain, 11-12 Oblivious. |