> [!note| no-i c-brown bg-brown table-clean] # Flesh Golem
> | AC | HP | HD | MV
> | :-: | :-: | :-: | :-: |
> | 14 | 34 | `dice: 7d8+3` | 30 |
>
> | Str | Dex | Con | Int | Per | Wil | Cha | Luc |
> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
> | 18 (+3) | 10 (0) | 18 (+3) | - | 10 (0) | - | - | 9 |
>
> > [!note|no-i bg-gray no-t]
> > - **Fist (2):** `dice: 2d6`
> > - **Nat 19:** Knocked *[[Prone]]* and bonus Fist attack
> > - **Magical Resistance:** 50% Magic Resistance and 50% chance of negating non magical weapon hits.
> > - **Hunger for Blood:** *Lightning* grants *[[Hunger for Blood]]* instead of damaging the Golem.
> > - **Off Turn Attacks:** When Wounded gains Off Turn Attacks but loses `dice: 1d6` hp each round until torn apart.
> >
> > Flesh Golems are 7 ft humanoid automatons bound together using the parts of different corpses, primarily humanoids. They enter an uncontrolled frenzy when seriously injured.
>
>
> | Number Appearing | Reaction |
> | :-: | :-: |
> | 1 | As creator’s orders. |