> [!note| no-i c-brown bg-brown table-clean] # Flesh Golem > | AC | HP | HD | MV > | :-: | :-: | :-: | :-: | > | 14 | 34 | `dice: 7d8+3` | 30 | > > | Str | Dex | Con | Int | Per | Wil | Cha | Luc | > | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | > | 18 (+3) | 10 (0) | 18 (+3) | - | 10 (0) | - | - | 9 | > > > [!note|no-i bg-gray no-t] > > - **Fist (2):** `dice: 2d6` > > - **Nat 19:** Knocked *[[Prone]]* and bonus Fist attack > > - **Magical Resistance:** 50% Magic Resistance and 50% chance of negating non magical weapon hits. > > - **Hunger for Blood:** *Lightning* grants *[[Hunger for Blood]]* instead of damaging the Golem. > > - **Off Turn Attacks:** When Wounded gains Off Turn Attacks but loses `dice: 1d6` hp each round until torn apart. > > > > Flesh Golems are 7 ft humanoid automatons bound together using the parts of different corpses, primarily humanoids. They enter an uncontrolled frenzy when seriously injured. > > > | Number Appearing | Reaction | > | :-: | :-: | > | 1 | As creator’s orders. |