> [!note| no-i c-brown bg-brown table-clean] # Blackenbow
> | AC | HP | HD | MV
> | :-: | :-: | :-: | :-: |
> | 16 | 54 | `dice: 12d8` | 60 |
>
> | Str | Dex | Con | Int | Per | Wil | Cha | Luc |
> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
> | 9 (0) | 17 (+3) | 15 (+2) | 13 (+1) | 20 (+4) | 10 (0) | 6 (-2) | 12 |
>
> > [!note|no-i bg-gray no-t]
> > - **Blackenbow (2):**`dice: 2d8`and ignore all cover except full. *Luck* (Con) save or start suffocating in vomit for number of rounds equal to a third of their Con score (round up, cannot take actions, but can move).
> > - **Sneak Attack:** Once per turn, when making an attack against a target that goes after the Blackenbow, they gain a +4 attack bonus and inflict an additional `dice: 3d8` damage.
> > - **Mutant Eye:** The Blackenbow gains Advantage on Per checks using sight.
> > - **Finisher:** When the Blackenbow hits a *[[Wounded]]* target (p.83) add `dice: 3d6`damage (once per target, and melee attacks only).
> > - **Tricks (6):** *Rapid Dose, Hidden Blade, Smoke Bomb, Choking Dust, Flash Powder.*
> > - **Rapid Dose:** The Blackenbow may apply a single dose of poison, or drink a potion (or similar).
> > - **Hidden Blade:** The Blackenbow may reroll a failed melee attack.
> > - **Smoke Bomb:** The Blackenbow throws a smoke bomb up to Far range. Thick smoke fills a Close area, blocking line of sight and rendering those within Blind. The smoke disperses in `dice: 1d4` rounds.
> > - **Unseen Whip:** On a failed Luck (Dex) save, one target within Melee range is tripped, pulled a short distance (GM determines how far), or disarmed.
> > - **Flash Powder:** Up to `dice: 1d4` targets within Melee range must make a Luck (Dex) save or be Blind until the end of their next turn.
> > - **Poison:** `dice: 1d3`doses of a [[3 - Rules/Poison|Moderate Poison]].
> > - **Hellfire Glass, x3:** Hurl up to Close range, blasting Melee area for `dice: 7d4` damage (no save). Damage dice are exploding. An Int check is required; on a failure the glass malfunctions and is centred on the Blackenbow instead. Cannot be used when within melee range of an enemy.
> > - **Stealthy:** Advantage on Stealth checks.
> > - **Nat 19:** `dice: 1d12`*[[Toxin Trauma]]* and target is knocked *[[Prone]].*
> > - **Flagellant:** When *[[Wounded]],* the Blackenbow's damage dice explode. If on single digit hit points, damage dice explode an unlimited number of times per die.
>
> | Number Appearing | Reaction |
> | :-: | :-: |
> | `dice: 1d6` | 2-6 Hunting, 7-8 Interrogating, 9-10 Inquiring, 11-12 Surveilling. |
| `dice: d20` | Carving |
| ----------- | ---------------------------------------------------------------------------------------- |
| 1 | "The Eye is given, the Sight is earned." |
| 2 | "I do not aim with my hand. I aim with His Eye." |
| 3 | "Through words or whip." |
| 4 | "His Flesh is our Flesh." |
| 5 | "Strike, Saint Penitent. I but draw thy string." |
| 6 | "Death is His mercy." |
| 7 | "By His Blinded Grace." |
| 8 | "The Heretic shall know His blinding truth." |
| 9 | "Neither wind, nor veil, nor wall, nor bone shall stay the Sight of the Saint Penitent." |
| 10 | "Death to the False Prophets." |
| 11 | "The Black Tower shall fall." |
| 12 | "The Great Struggle endures." |
| 13 | "Only the blood of the Infidel shall quench our thirst." |
| 14 | "We aim not. We obey." |
| 15 | "The further one doth see, the deeper one shall repent." |
| 16 | "Woe to the Wicked." |
| 17 | "He hath closed one Eye for Mercy and opened another for Judgement." |
| 18 | "We miss not -- we but punish late." |
| 19 | "Flesh may flee, yet guilt doth not." |
| 20 | "Woe betide ye, motherfucker." |