> [!note| no-i c-brown bg-brown table-clean] # Blackenbow > | AC | HP | HD | MV > | :-: | :-: | :-: | :-: | > | 16 | 54 | `dice: 12d8` | 60 | > > | Str | Dex | Con | Int | Per | Wil | Cha | Luc | > | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | > | 9 (0) | 17 (+3) | 15 (+2) | 13 (+1) | 20 (+4) | 10 (0) | 6 (-2) | 12 | > > > [!note|no-i bg-gray no-t] > > - **Blackenbow (2):**`dice: 2d8`and ignore all cover except full. *Luck* (Con) save or start suffocating in vomit for number of rounds equal to a third of their Con score (round up, cannot take actions, but can move). > > - **Sneak Attack:** Once per turn, when making an attack against a target that goes after the Blackenbow, they gain a +4 attack bonus and inflict an additional `dice: 3d8` damage. > > - **Mutant Eye:** The Blackenbow gains Advantage on Per checks using sight. > > - **Finisher:** When the Blackenbow hits a *[[Wounded]]* target (p.83) add `dice: 3d6`damage (once per target, and melee attacks only). > > - **Tricks (6):** *Rapid Dose, Hidden Blade, Smoke Bomb, Choking Dust, Flash Powder.* > > - **Rapid Dose:** The Blackenbow may apply a single dose of poison, or drink a potion (or similar). > > - **Hidden Blade:** The Blackenbow may reroll a failed melee attack. > > - **Smoke Bomb:** The Blackenbow throws a smoke bomb up to Far range. Thick smoke fills a Close area, blocking line of sight and rendering those within Blind. The smoke disperses in `dice: 1d4` rounds. > > - **Unseen Whip:** On a failed Luck (Dex) save, one target within Melee range is tripped, pulled a short distance (GM determines how far), or disarmed. > > - **Flash Powder:** Up to `dice: 1d4` targets within Melee range must make a Luck (Dex) save or be Blind until the end of their next turn. > > - **Poison:** `dice: 1d3`doses of a [[3 - Rules/Poison|Moderate Poison]]. > > - **Hellfire Glass, x3:** Hurl up to Close range, blasting Melee area for `dice: 7d4` damage (no save). Damage dice are exploding. An Int check is required; on a failure the glass malfunctions and is centred on the Blackenbow instead. Cannot be used when within melee range of an enemy. > > - **Stealthy:** Advantage on Stealth checks. > > - **Nat 19:** `dice: 1d12`*[[Toxin Trauma]]* and target is knocked *[[Prone]].* > > - **Flagellant:** When *[[Wounded]],* the Blackenbow's damage dice explode. If on single digit hit points, damage dice explode an unlimited number of times per die. > > | Number Appearing | Reaction | > | :-: | :-: | > | `dice: 1d6` | 2-6 Hunting, 7-8 Interrogating, 9-10 Inquiring, 11-12 Surveilling. | | `dice: d20` | Carving | | ----------- | ---------------------------------------------------------------------------------------- | | 1 | "The Eye is given, the Sight is earned." | | 2 | "I do not aim with my hand. I aim with His Eye." | | 3 | "Through words or whip." | | 4 | "His Flesh is our Flesh." | | 5 | "Strike, Saint Penitent. I but draw thy string." | | 6 | "Death is His mercy." | | 7 | "By His Blinded Grace." | | 8 | "The Heretic shall know His blinding truth." | | 9 | "Neither wind, nor veil, nor wall, nor bone shall stay the Sight of the Saint Penitent." | | 10 | "Death to the False Prophets." | | 11 | "The Black Tower shall fall." | | 12 | "The Great Struggle endures." | | 13 | "Only the blood of the Infidel shall quench our thirst." | | 14 | "We aim not. We obey." | | 15 | "The further one doth see, the deeper one shall repent." | | 16 | "Woe to the Wicked." | | 17 | "He hath closed one Eye for Mercy and opened another for Judgement." | | 18 | "We miss not -- we but punish late." | | 19 | "Flesh may flee, yet guilt doth not." | | 20 | "Woe betide ye, motherfucker." |