> [!note| no-i c-brown bg-brown table-clean] # Flagellant Priest > | AC | HP | HD | MV > | :-: | :-: | :-: | :-: | > | 16 | 22 | `dice: 5d8` | 30 | > > | Str | Dex | Con | Int | Per | Wil | Cha | Luc | > | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | > | 9 (0) | 14 (+1) | 10 (0) | 14 (+1) | 14 (+1) | 16 (+2) | 15 (+2) | 8 | > > > [!note|no-i bg-gray no-t] > > - **Heavy Mace (2):** `dice: 1d8` > > - **Blessings (5):** > > - **Blessed Weapon:** One weapon the priest touches counts as magical and gains +1 to attack rolls for `dice: 1d6` x 10 minutes (no action). > > - **Holy Smite:** When the priest hits with a melee attack, instead of rolling damage they cause maximum weapon damage + 7 (no action). The attack is magical. This ability may not be used more than once per combat. > > - **Watched Over:** The priest and their allies within Close range gain +1 AC as long as the priest is above zero hp and does not require atonement. > > - **Divine Word:** The priest commands a creature within Close range to carry out an act for up to one round. The command must be three words or less (eg flee, drop your sword, release me) and cannot directly incapacitate or kill the target. A *Luck* (Will) save negates. > > - **Spell like Blessings:** *[[Mend Flesh]]*, *[[Light of Soliri]],* *[[Sever Arcanum]],* and one spell granted by the priest's patron god. > > - **Expanded Crit Range:** 19-20 > > - **Nat 19:** The target suffers a *[[Divine Blessings and Rebukes|Divine Rebuke]].* > > - **Flagellant:** When *[[Wounded]],* the priest's damage dice explode. If on single digit hit points, damage dice explode an unlimited number of times per die. > > > > | Number Appearing | Reaction | > | :-: | :-: | > | 1 | `dice: 2d6` 2-4 Malevolent, 5-7 Reserved, 8-9 Civil, 10-12 Inquisitive. |