> [!note| no-i c-brown bg-brown table-clean] # Fralka the Wælcyrge > | AC | HP | HD | MV > | :-: | :-: | :-: | :-: | > | 16 | 89 | `dice: 10d8` | 30 | > > | Str | Dex | Con | Int | Per | Wil | Cha | Luc | > | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | > | 14 (+1) | 17 (+3) | 13 (+1) | 14 (+1) | 17 (+3) | 13 (+1) | 16 (+2) | 10 | > > > [!note|no-i bg-gray no-t] > > - ***Nightfall* (2):** `dice: 2d8+2`and *Luck* (Con) check or target is bleeding (`dice: 1d6` dmg at the start of their turns, action to staunch). > > - ***Gravenlæf*:** `dice: 2d6+3`and target makes a *Luck* (Dex) check or *[[Slowed]]* for `dice: 1d3`rounds. Target's maximum hit points are reduced by the amount of damage taken. > > - **Bloodletter:** Rolls double the usual number of melee damage dice. > > - **Mercurial:** Never grants enemies a free attack due to movement, and may use a *Reroll* to turn an enemy’s hit into a miss. > > - **Vengeance of the Barrowmen (1):** Fralka strikes up to 6 targets with *Nightfall* and has advantage on all the attack rolls. Recharges when *[[Wounded]].* > > - **Boss Traits:** > > - **Quick:** PCs must roll a Great Success on their Initiative check to go before Fralka. > > - **Double HP:** Fralka doubles her hit points. > > - **Off Turn Attacks:** Fralka makes Off Turn Attacks (once after each PC). > > - **Major Exploit Protection:** Fralka is immune to Major Exploits until *[[Wounded]].* > > - **Stronger Luck:** Fralka may make a *Luck* save to completely negate (or mitigate, GM’s call) any adverse spell, ability, exploit, or other effect (even if a save is not normally allowed). > > - **Rerolls:** Fralka has `dice: 1d4+1` Rerolls available at the time combat commences. Rerolls may be used for any of her rolls. > >- **Expanded Crit Range:** 19-20 > >- **Nat 19-20:** Fralka and all other Bannorn instantly gain a free attack. > > > > > | Number Appearing | Reaction | > | :-: | :-: | > | 1 | NA |