> [!note| no-i c-brown bg-brown table-clean] # Fralka the Wælcyrge
> | AC | HP | HD | MV
> | :-: | :-: | :-: | :-: |
> | 16 | 89 | `dice: 10d8` | 30 |
>
> | Str | Dex | Con | Int | Per | Wil | Cha | Luc |
> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
> | 14 (+1) | 17 (+3) | 13 (+1) | 14 (+1) | 17 (+3) | 13 (+1) | 16 (+2) | 10 |
>
> > [!note|no-i bg-gray no-t]
> > - ***Nightfall* (2):** `dice: 2d8+2`and *Luck* (Con) check or target is bleeding (`dice: 1d6` dmg at the start of their turns, action to staunch).
> > - ***Gravenlæf*:** `dice: 2d6+3`and target makes a *Luck* (Dex) check or *[[Slowed]]* for `dice: 1d3`rounds. Target's maximum hit points are reduced by the amount of damage taken.
> > - **Bloodletter:** Rolls double the usual number of melee damage dice.
> > - **Mercurial:** Never grants enemies a free attack due to movement, and may use a *Reroll* to turn an enemy’s hit into a miss.
> > - **Vengeance of the Barrowmen (1):** Fralka strikes up to 6 targets with *Nightfall* and has advantage on all the attack rolls. Recharges when *[[Wounded]].*
> > - **Boss Traits:**
> > - **Quick:** PCs must roll a Great Success on their Initiative check to go before Fralka.
> > - **Double HP:** Fralka doubles her hit points.
> > - **Off Turn Attacks:** Fralka makes Off Turn Attacks (once after each PC).
> > - **Major Exploit Protection:** Fralka is immune to Major Exploits until *[[Wounded]].*
> > - **Stronger Luck:** Fralka may make a *Luck* save to completely negate (or mitigate, GM’s call) any adverse spell, ability, exploit, or other effect (even if a save is not normally allowed).
> > - **Rerolls:** Fralka has `dice: 1d4+1` Rerolls available at the time combat commences. Rerolls may be used for any of her rolls.
> >- **Expanded Crit Range:** 19-20
> >- **Nat 19-20:** Fralka and all other Bannorn instantly gain a free attack.
> >
>
>
> | Number Appearing | Reaction |
> | :-: | :-: |
> | 1 | NA |