> [!note| no-i c-brown bg-brown table-clean] # Hara the Bonesinger
> | AC | HP | HD | MV
> | :-: | :-: | :-: | :-: |
> | 13 | 94 | `dice: 14d8` | 30 |
>
> | Str | Dex | Con | Int | Per | Wil | Cha | Luc |
> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
> | 8 (-1) | 14 (+1) | 10 (0) | 14 (+1) | 12 (0) | 18 (+3) | 13 (+1) | 10 |
>
> > [!note|no-i bg-gray no-t]
> > - **Staff (2):** `dice: 1d6`
> > - **Blessings (9):**
> > - **Blessed Weapon:** One weapon Hara touches counts as magical and gains +1 to attack rolls for `dice: 1d6` x 10 minutes (no action).
> > - **Holy Smite:** When Hara hits with a melee attack, instead of rolling damage she causes maximum weapon damage + 14 (no action). The attack is magical. This ability may not be used more than once per combat.
> > - **Watched Over:** Hara and her allies within Close range gain +1 AC as long as Hara is above zero hp and does not require atonement.
> > - **Divine Word:** Hara commands a creature within Close range to carry out an act for up to one round. The command must be three words or less (eg flee, drop your sword, release me) and cannot directly incapacitate or kill the target. A *Luck* (Will) save negates.
> > - **Turning:** Turn `dice: 1d8` + 14 *Undead*, *Aberrations* or *Demons* within Far range. If a target’s HD are less than 7 they are destroyed. Targets with HD equal to or lower than 14 gain a *[[Luck]]* (Will) save to resist fleeing for `dice: 1d6` x 10 minutes. Targets with more than 14 HD are unaffected.
> > - **Spell like Blessings:** *[[Mend Flesh]]*, *[[Cleansing Charm]],* *[[Pierce The Veil]]* *[[Light of Soliri]],* *[[Sever Arcanum]],* *[[Abjure the Unnatural]],* *[[Undead Servant]],* *[[Riddle of Bones]]*, *[[Glimpse the True Gods]]*.
> > - ***Hwæt! Wē Gār-Duna!*:** Hara becomes *[[Incorporeal]]* for `dice: 1d4+1`rounds.
> > - ***Wyrd bið ful ārǣd!*: (1)** Close sized area radiating from Hara, *Luck* (Will) save or reduced to `dice: 1d8`hit points. Survivors make a *Luck* (Will) save or suffer a Madness. Recharges when *[[Wounded]]*.
> > - **Fear the Reaper:** When Hara rolls a critical hit on a melee attack roll, a living target with equal or less HD than her dies (no save). This is a magical effect and requires a [[Dark and Dangerous Magic|DDM]] check. She may choose not to invoke this effect.
> > - **Heavy Traits:**
> > - **Quick:** PCs must roll a Great Success on their Initiative check to go before Hara.
> > - **More HP:** Increase HP by 50%.
> > - **Stronger Luck:** Hara may make a *Luck* save to completely negate (or mitigate, GM’s call) any adverse spell, ability, exploit, or other effect (even if a save is not normally allowed).
> > - **Major Exploit Protection:** Hara is immune to Major Exploits until *[[Wounded]]*.
> > - **Expanded Crit Range:** 19-20
> > - **Nat 19:** The target suffers a *[[Divine Blessings and Rebukes|Divine Rebuke]]* and if its HD are equal or less than Hara it dies (no save).
> >
>
> | Number Appearing | Reaction |
> | :-: | :-: |
> | 1 | NA |