> [!note| no-i c-brown bg-brown table-clean] # Thoraxus
> | AC | HP | LVL | MV
> | :-: | :-: | :-: | :-: |
> | 16 | 39 | Fighter 7 | 30 |
>
> | Str | Dex | Con | Int | Per | Wil | Cha | Luc |
> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
> | 16 (+2) | 11 (0) | 13 (+1) | 12 (0) | 9 (0) | 14 (+1) | 12 (0) | 14 |
>
> > [!note|no-i bg-gray no-t]
> > - **Longsword (2):** `dice: 1d8` and crits on 18-20.
> > - **Rerolls (5):** Thoraxus begins an adventure with 5 *Rerolls.*
> > - **[[Fighter#Adaptable|Adaptable]] (7):** All except *Rearguard* and *Expert Guard.*
> > - **Charger (Default):** When Thoraxus takes the charge action, enemies do not gain the usual +2 attack bonus against him, and if he hits, the target must make a *Luck* (Str) save or be knocked *[[Prone]]* and/or pushed a short distance.
> > - **Supplies:** At any time during an adventure, Thoraxus may automatically add `dice: 1d4` mundane items to his equipment list (the items must have a common theme). After using this ability, he may not use it again until he resupplies at a village, town or city.
> > - **Master of Arms:** When Thoraxus is hit by a melee attack, he may spend a *[[Rerolls|Reroll]]* to gain a 50% chance of parrying the attack, negating it.
> > - **Iron Grit:** Increase hit point maximum by 5 and whenever Thoraxus suffers a critical hit, he may spend a *Reroll* to turn it into a normal hit instead.
> > - **Nat 18-20:** `dice: 1d10+2` *[[Blade Trauma]]* or disarm.
> >
>
>
> | Number Appearing | Reaction |
> | :-: | :-: |
> | 1 | `dice: 2d6` 2-12 Fervent loyalty! |